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The Hammer is a blunt weapon type in Dauntless.

Official Summary Edit

Equal parts maul and cannon, the hammer pulverizes bones and broadsides behemoths at short range. Harness the momentum of its concussive blast and ride the shockwave headlong into combat.

Zone Name Power Elemental Power Perks Cell Slots Unique Effects The Sheltered Frontier Recruit's Hammer 88 108 None None None None
The Monstrous Verge Gnashmasher 120 160 None +2 Ragehunter Power Cell

 Utility Cell

None
Shrikesmasher 136 176 None None Power Cell

 Mobility Cell

+30 Part Damage on Next Hit After a Dodge
Quillhammer 152 192 None +2 Sharpened Power Cell

 Defense Cell

None
Skarnmaul 168 228 None +2 Knockout King Power Cell

 Defense Cell

None
The Yonder Keys Charrhammer 184 244 +40  Blaze +2 Rage Power Cell

 Power Cell

None
Embermaul 200 260 +40  Blaze None Power Cell

 Mobility Cell

+25% attack speed for 8 seconds after landing a Hammer Blast
Skraevmaul 200 260 +40  Frost None Power Cell

 Mobility Cell

The fifth hit in a row deals +100% Stagger damage
Drasksmasher 216 276 +40  Shock None Power Cell

 Defense Cell

120% Damage vs Behemoth Heads
The Uncharted Reaches Zaga Maul 232 312 +40  Shock None Power Cell

 Utility Cell

Heal for 300 whenever a Behemoth is Staggered
Pangar's Roar 248 328 +40  Frost +2 Aetherhunter Power Cell

 Defense Cell

None
Hellcrusher 264 344 +40  Blaze None Power Cell

 Power Cell

125% Primed Hammer Attack damage
Stormhammer 264 344 +40  Shock None Power Cell

 Mobility Cell

Reloads 4 Hammer Ammo after Blastdodging through an attack
Kharabasher 280 360 None None Power Cell

 Technique Cell

Restore 30 Stamina after reloading a shell
The Maelstrom Ragehammer 310 430 None +2 Ragehunter

+1-2 Pacifier

Power Cell

 Utility Cell

None
Firemace 310 430 +40  Blaze +2 Rage

+1-2 Aetherhunter

Power Cell

 Defense Cell

None
Shockjaw Smasher 310 430 +40  Shock +1-2 Conditioning Power Cell

 Utility Cell

Heal for 300 whenever a Behemoth is Staggered
Razorwing Hammer 310 430 None +1-2 Sharpened Power Cell

 Technique Cell

Restore 30 Stamina after reloading a shell
Frostmaul 310 430 +40  Frost +2 Aetherhunter

+1-2 Knockout King

Power Cell

 Defense Cell

None
Deadeye Hammer 310 430 None (?) (?) (?)
Bloodfire Hammer 310 430 +40  Blaze (?) (?) (?)
Rezacrusher 310 430 +40  Radiant None Power Cell

 Mobility Cell

The fifth hit in a row deals +100% Stagger damage

5% chance for attacks to Hit twice

Shrowdmaul 310 430 +40  Umbral +2-3 Cunning Power Cell

 Utility Cell

When under 20% health, deal 150% damage